Database Reset: YES
Long Term Persistence: Enabled
Starting aUEC: 20,000
Server Player Cap: 40
Known Issues
- Some or all of the player’s items that should be kept after a Character / Database reset are lost
- A Players Ship can enter a state where it cannot be Retrieved
- Lighting / Shadow issues affecting players using AMD 6800 and 6900 graphics cards
Feature Updates
Locations
- Removed Delamar from the Stanton System
Gameplay
- EVA QOL updates
Made improvements to how live ragdoll physics are handled and greatly increased the angular acceleration of the thruster packs in EVA
- PVP and PVE bounty missions will now fail for the hunter if they are killed by the bounty
- Polish pass on names and location descriptions of various bounty missions and Northrock PVP Bounty Missions
- Temporarily removed patrol missions
- Reduced starting inventory levels of multiple commodities at TDDs to prevent their inventory from being constantly maxed out
- Increased inventory and refresh rate of all shop items to reduce the frequency that items run out of stock
- Increased the availability of prison repair missions
- Made further optimizations to help with AI flight movement when server framerate is erratic
- Moved exit interaction location on Retaliator bunk beds to make it more easily found
Major Bug Fixes
- Chat order should no longer become reversed by going into MG while not in a vehicle or 3rd person view while in a vehicle
- Fixed an issue causing the claim function to not be available at ASOP terminals
- Fixed an issue causing ships to not be able to restock
- Vehicle damage charges should no longer be given to the wrong player when two ships collide
- Fixed an issue causing the fuel intakes on the Star Runner to scoop less than intended amounts of hydrogen fuel
- Fixed an issue that could cause a players ship to enter a state where it cannot be Retrieved
- Fixed an issue that was causing the Prison kiosks to give a transaction failed message when selling minerals
- Fixed an issue causing players to get a broken multi-tool if they are sent to prison while wearing leg armor
- Shields should no longer be able to be penetrated by laser scattergun weapons such as the Dominance
- Talon Shrike should no longer become unable to fire missiles
- The C-788 cannon should now correctly deal damage against friendly targets
- Multiple FPS weapons should no longer be missing collision on the front of their barrels which allowed them to shoot through walls/ships
- Fixed a server fps issue causing enemy fighters to change direction instantly and have unnatural behaviors
- Items Dropped or Placed by a Player should no longer sometimes immediately disappear
- Players Ship should no longer become Unresponsive after Mining a Asteroid FPS Deposit nearby
- Turrets at rest stops now respawn correctly after being destroyed
- Fixed an issue causing turrets to not spawn for Claimjumper missions
- Turrets should now be hostile in lawful Claimjumpers missions
- Fixed an issue causing the player do not be given a mission progression counter when they arrive at a Claimjumper mission location
- Bounty targets should no longer take a long time to spawn once the location has been reached
- Players should no longer be able to clip through the hull of the Idris to steal it
- The mission named ” A Very Difficult Task ” should no longer automatically complete when accepted
- Increased the pay-out to the intended amount of 45000 aUEC for successfully completing the Capture Arlington Gang Leader Maltrox Arlington mission
- When a second player arrives at the bounty location without the mission the objective marker should no longer read last known location for a brief moment
- Fixed an issue causing more than intended reinforcements to sometimes spawn for easy bounty hunting missions
- Fixed an issue where reinforcement ships on easy bounties could sometimes spawn harder than intended ships
- Fixed an issue that made wheeled vehicles to easy to get stuck on their side
- Fixed an issue causing weapon raise not to work near objects while in EVA
- Andromeda Landing gear deploy animation should now fully play
- Players should now be able to use the interaction system to power on the Nox
- Players should no longer be able to Duplicate Mined Gems Infinitely
- Fixed an issue causing players to not be able to Exit Ground Vehicle Remote Turrets by using interaction mode
- There should no longer be a chance that no audio or video will go through on a call from a player who is on a planet surface
- The Goodbye/Exit Screen when Closing a Refinery Terminal should now display correctly
- Eclipse torpedo animation should now correctly play when firing
- CRU-L5 quantum travel should no longer be obstructed from most planets and moons
Technical
- Fixed 14 Client crashes
- Fixed 10 Server crashes
- Fixed 2 Main Thread Deadlocks
- Backend shop service optimizations
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