Alpha Patch 3.17.1 has been released to the LIVE, and is now available to test! Patch should now show: VERSION 3.17.1-LIVE.8073467.
Known Issues
- The Platinum Bay shops at the reststops will temporarily have the generic depot attract screen on them until the proper Platinum Bay attract screen is created
- Orison – The AR Marker for the Players designated landing area only appears when the Player gets within a close proximity to the Spaceport
- Ships can explode after players exit them
- While docked to a Starfarer the Valkyrie will continuously tilt instead of remaining stationary
- Damage to player health can become delayed and can trigger after the player has fully healed themselves
- The Argo Raft’s elevator controls cannot be interacted with from either inside deck
- A ship’s targeting pip may be missing or disappear for some players; they cannot be targeted when this happens
- Character’s head, mobiGlas, and other equipment can sometimes go missing after being released from Klescher
- Medical beacon will not complete mission/payment when player is brought back from incapacitation
- Character animations are not playing when looking at them at a distance through scopes
- Spawn closet doors do not open or remain open for friendly AI
- 890 Jump – AI do not spawn appropriate number
- Bunker turrets will shoot at a player with a lawful mission to be at the bunker
- Remove Claimjumpers – Mission does not progress after player has reached mission location
- ReplaceMe balls around Outposts on Daymar
- Area 18 – Centermass elevator duplicated; cannot enter the second, static, elevator door
- Trying to buy from Pharmacy kiosk causes a Failed Invalid Location message
New Features
Locations
- Window Interior Mapping Shader
Added a new graphics shader to buildings around the PU that will display 3D interior rooms that change perspective when looking through windows.
Ships and Vehicles
- Added New Ship: RSI Scorpius
Feature Updates
Locations
- Lighting Polish Pass for Hurston Volumetric Clouds
Gameplay
- Ship Paints Update
Paints can now be stored in personal and ship inventories to allow players to move them around the PU. Added paints filter to inventory tabs.
- Updated Intro Bounty Mission ship AI to be a more balanced experience for new players
- Increased Shield Health of Size 2 Shields
- Added Ability for Players to Purchase Shop Items Directly into Ships That Have Enough Storage Volume
Ships and Vehicles
- Added and New Refueling Console to the Rear Catwalk Platform on the Starfarer
- Updated Min/Max Wait Times and Insurance Expedite Fees of the Drake Cutlass Steel, Consolidated Outland HoverQuad, and MISC Hull A
Core Tech
- Made Further Performance Improvements to Streaming Bubble
- Performance Polish Pass on Large Planetary Storms
- Updated Gameglass Bindings for 3.17.1
Bug Fixes
- Fixed an issue causing ships and components to duplicate after a character reset
- Fixed an issue causing bunkers to not clear corpses between mission instances
- Elevators should no longer collide with players while moving to their destination
- Selling an item should no longer reset search filters back to default
- Fixed an issue causing passive detection range to be drastically reduced for all ships and vehicles
- Reloading weapons should no longer fail when emptying and reloading consecutive magazines
- Fixed an issue where players could equip any mag to the Behring BR-2 Shotgun
- Missiles should no longer be able to hit and damage the entity they were launched from
- Fixed an issue causing torpedoes to prematurely detonate before reaching max lock-on range
- The Lock Ping Controls to Scanning Mode setting should now correctly apply to Mining Mode
- AR Markers for ships, turrets, and other objects should no longer visually block the mobiGlas interface
- The oxygen (O2) timer in the mobiGlas should now correctly take into account the player’s suit oxygen supply
- Traveller Rental Kiosks should no longer have a blank UI / appears black when accessed
- Fixed an issue causing characters and objects to not display animations and appear to teleport while moving when looking at them from a distance through higher magnification weapon scopes
- Fixed an issue that was causing the fuel purchase price to slowly increase after players have committed to purchasing fuel from a Starfarer
- Players should no longer be able to request docking to a Starfarer if the refueling boom arm is not extended
- Starfarer’s upper turret should now have atmosphere
- Fixed an issue causing 300 Series ships to consume hydrogen fuel at a higher than intended rate
- “De-select/select” attachments on FPS weapons in shop’s confirmation window should now correctly function
- Carrack should no longer be missing geo for holo compass on the bridge technical deck
- Fixed an issue causing some of the Carrack’s component bays and suit lockers to not be able to be closed after opening
- Oxygen should now be present in the Carrack’s repair room
- Players should now be able to sit in the chair in the Carrack’s Captain’s Quarters
- Starfarer Co-Pilot’s Inner thought UI to turn ship off should no longer block MFD access
- Starlifter Series landing gear should no longer compress, causing the ramp and elevators to collide with the ground
- MISC Prospector Paint options should no longer be missing from the VMA
- Cave interiors on planets with breathable atmospheres should now correctly inherit the atmosphere of the planet
- There should no longer be invisible trees that players can collide with around the microTech river
- Loot Crates in UGFs should no longer duplicate and overlap inside of each other
- Added additional robustness to loot transfer to help Items transfer quickly from loot crates to personal inventory
- Using attachment interface to remove attachments should no longer cause some attachments to become stuck on the weapon and be unremovable
- Hornet Pirate should now correctly give Combat Assistance Mission credit when destroyed
- The Price of Freedom Laptop should no longer be missing its UI prompt, preventing a critical aspect of the mission
- Supply and demand for buying and selling commodities should no longer instantly refill
- Fixed an issue causing Comm Arrays to be missing their missile defenses and S10 turrets
- Fixed an issue causing Comm Arrays to incorrectly have trespass zones which will give the player a felony
- Fixed an issue causing some players to not receive their badge for completing Pirate Swarm in a group
- Artimex Armor cape should no longer appear to be blown by wind when there isn’t any
- Projectiles fired from UGF turrets should no longer be invisible and have chance of being silent
- Fixed an issue where ships docked to Starfarer / Starfarer Gemini could fall in atmosphere
- Fixed VisArea issues with multiple doors on the upper deck of the 400i
- The “Destroy Illegal Drugs” mission should now complete correctly after destroying all the drugs
Technical
- Fixed 12 Client Crashes
- Fixed 9 Server Crashes
- Fixed Multiple Backend Service Crashes
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