Star Citizen Patch 3.17.1

Alpha Patch 3.17.1 has been released to the LIVE, and is now available to test! Patch should now show: VERSION 3.17.1-LIVE.8073467.

Known Issues

  • The Platinum Bay shops at the reststops will temporarily have the generic depot attract screen on them until the proper Platinum Bay attract screen is created
  • Orison – The AR Marker for the Players designated landing area only appears when the Player gets within a close proximity to the Spaceport
  • Ships can explode after players exit them
  • While docked to a Starfarer the Valkyrie will continuously tilt instead of remaining stationary
  • Damage to player health can become delayed and can trigger after the player has fully healed themselves
  • The Argo Raft’s elevator controls cannot be interacted with from either inside deck
  • A ship’s targeting pip may be missing or disappear for some players; they cannot be targeted when this happens
  • Character’s head, mobiGlas, and other equipment can sometimes go missing after being released from Klescher
  • Medical beacon will not complete mission/payment when player is brought back from incapacitation
  • Character animations are not playing when looking at them at a distance through scopes
  • Spawn closet doors do not open or remain open for friendly AI
  • 890 Jump – AI do not spawn appropriate number
  • Bunker turrets will shoot at a player with a lawful mission to be at the bunker
  • Remove Claimjumpers – Mission does not progress after player has reached mission location
  • ReplaceMe balls around Outposts on Daymar
  • Area 18 – Centermass elevator duplicated; cannot enter the second, static, elevator door
  • Trying to buy from Pharmacy kiosk causes a Failed Invalid Location message

New Features

Locations

  • Window Interior Mapping Shader

Added a new graphics shader to buildings around the PU that will display 3D interior rooms that change perspective when looking through windows.

Ships and Vehicles

  • Added New Ship: RSI Scorpius

Feature Updates

Locations

  • Lighting Polish Pass for Hurston Volumetric Clouds

Gameplay

  • Ship Paints Update

Paints can now be stored in personal and ship inventories to allow players to move them around the PU. Added paints filter to inventory tabs.

  • Updated Intro Bounty Mission ship AI to be a more balanced experience for new players
  • Increased Shield Health of Size 2 Shields
  • Added Ability for Players to Purchase Shop Items Directly into Ships That Have Enough Storage Volume

Ships and Vehicles

  • Added and New Refueling Console to the Rear Catwalk Platform on the Starfarer
  • Updated Min/Max Wait Times and Insurance Expedite Fees of the Drake Cutlass Steel, Consolidated Outland HoverQuad, and MISC Hull A

Core Tech

  • Made Further Performance Improvements to Streaming Bubble
  • Performance Polish Pass on Large Planetary Storms
  • Updated Gameglass Bindings for 3.17.1

Bug Fixes

  • Fixed an issue causing ships and components to duplicate after a character reset
  • Fixed an issue causing bunkers to not clear corpses between mission instances
  • Elevators should no longer collide with players while moving to their destination
  • Selling an item should no longer reset search filters back to default
  • Fixed an issue causing passive detection range to be drastically reduced for all ships and vehicles
  • Reloading weapons should no longer fail when emptying and reloading consecutive magazines
  • Fixed an issue where players could equip any mag to the Behring BR-2 Shotgun
  • Missiles should no longer be able to hit and damage the entity they were launched from
  • Fixed an issue causing torpedoes to prematurely detonate before reaching max lock-on range
  • The Lock Ping Controls to Scanning Mode setting should now correctly apply to Mining Mode
  • AR Markers for ships, turrets, and other objects should no longer visually block the mobiGlas interface
  • The oxygen (O2) timer in the mobiGlas should now correctly take into account the player’s suit oxygen supply
  • Traveller Rental Kiosks should no longer have a blank UI / appears black when accessed
  • Fixed an issue causing characters and objects to not display animations and appear to teleport while moving when looking at them from a distance through higher magnification weapon scopes
  • Fixed an issue that was causing the fuel purchase price to slowly increase after players have committed to purchasing fuel from a Starfarer
  • Players should no longer be able to request docking to a Starfarer if the refueling boom arm is not extended
  • Starfarer’s upper turret should now have atmosphere
  • Fixed an issue causing 300 Series ships to consume hydrogen fuel at a higher than intended rate
  • “De-select/select” attachments on FPS weapons in shop’s confirmation window should now correctly function
  • Carrack should no longer be missing geo for holo compass on the bridge technical deck
  • Fixed an issue causing some of the Carrack’s component bays and suit lockers to not be able to be closed after opening
  • Oxygen should now be present in the Carrack’s repair room
  • Players should now be able to sit in the chair in the Carrack’s Captain’s Quarters
  • Starfarer Co-Pilot’s Inner thought UI to turn ship off should no longer block MFD access
  • Starlifter Series landing gear should no longer compress, causing the ramp and elevators to collide with the ground
  • MISC Prospector Paint options should no longer be missing from the VMA
  • Cave interiors on planets with breathable atmospheres should now correctly inherit the atmosphere of the planet
  • There should no longer be invisible trees that players can collide with around the microTech river
  • Loot Crates in UGFs should no longer duplicate and overlap inside of each other
  • Added additional robustness to loot transfer to help Items transfer quickly from loot crates to personal inventory
  • Using attachment interface to remove attachments should no longer cause some attachments to become stuck on the weapon and be unremovable
  • Hornet Pirate should now correctly give Combat Assistance Mission credit when destroyed
  • The Price of Freedom Laptop should no longer be missing its UI prompt, preventing a critical aspect of the mission
  • Supply and demand for buying and selling commodities should no longer instantly refill
  • Fixed an issue causing Comm Arrays to be missing their missile defenses and S10 turrets
  • Fixed an issue causing Comm Arrays to incorrectly have trespass zones which will give the player a felony
  • Fixed an issue causing some players to not receive their badge for completing Pirate Swarm in a group
  • Artimex Armor cape should no longer appear to be blown by wind when there isn’t any
  • Projectiles fired from UGF turrets should no longer be invisible and have chance of being silent
  • Fixed an issue where ships docked to Starfarer / Starfarer Gemini could fall in atmosphere
  • Fixed VisArea issues with multiple doors on the upper deck of the 400i
  • The “Destroy Illegal Drugs” mission should now complete correctly after destroying all the drugs

Technical

  • Fixed 12 Client Crashes
  • Fixed 9 Server Crashes
  • Fixed Multiple Backend Service Crashes

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