Trailer:
Patch Notes:
Alpha Patch 3.23.0 has now been released onto the LIVE Environment! Patch should now show: VERSION 3.23.0-LIVE.9171682.
Features and Gameplay
3.23 comes with major updates to default keybinds that have been longstanding. The main keybinds have been updated in the game menu as well as the new updated control hints system.
Characters
New: Character Customizer – Fully Reworked from the ground up with many new features and creative options
Locations
New: Inclusion of Major New points of Interest and Missions With Distribution Centers
AI
Overhauled and More Intelligent AI Ship Combat Behaviors
New Fauna: kopion and marok including hunting missions and New Harvestables
Gameplay
New: mobiGlas/Starmap/FPS Map Systems Rework
New: Eva T2 with much improved maneuverability
Updated Player Interaction Experience: Player Visor & Lens HUD Rework, New Personal Interaction and Inner Thought Systems, Helmet Equipping & Removal, Additional New Player Experience Cities, and more!
New: FPS Loot Screen for a much cleaner and quicker looting experience
New: Physical Shopping UI
New: Reload Improvements with ammo repooling and much much more!
New: Dynamic Crosshair and Combat Helmet experience
New: Reputation Based Hostility
Weapons & Items
Standalone Salvage Tool Balance Pass
Allowing FPS Salvage in Armistice
CureLife Medical Gun Polish
Ships & Vehicles
New Vehicles: Mirai Pulse & Mirai Pulse LX
Added many existing ships to in game Ship Shops
Freelancer Series Component Updates
Core Tech
Note: Vulkan Renderer is currently in beta and there are a few known crashes and issues that will require a future AMD or Nvidia driver update that has not been released yet. If you run into major issues you may want to swap back to DX11. If the game crashes on launch after switching to Vulkan, you can reset this by deleting your shader folders in %localappdata%\Star Citizen
New Tech: Replication Layer Split and Server Crash Recovery
New Tech: Vulkan Renderer (Beta)
New Tech: Image Upscaling with DLSS/FSR/and CIGTSR
Updated Volumetric Cloud Visuals and Performance
New Tech: Water Simulation & Rendering Improvements
Added Tobii Eye Tracker Accelerated View
Vehicle Combat & Experience: Master & Operator Modes
There are vast changes to Vehicle Combat and Experience coming with 3.23. These new modes and updates are shown in major detail in the main note link above.
Major IFCS Changes
Master and Operator Modes Added
Persistent Ship Settings
Precision Targeting / Pip Changes / Gimbal Mode Changes / ESP, Aim Assist, and Weapons Tuning / Sub-targeting / and much more
FPS Combat Overhaul: Weapons, Movement, and Tech
FPS Control Keybind Updates
New Scopes, Sights, & Weapon Attachments
Major Weapon and FPS Combat Balance Changes
Arena Commander: New Maps, Game Modes, And More
Return of Custom Lobbies (previously referred to as “Private Matches”)
Streaming Tech Enabled in Arena Commander
New: Engineering Resource Network Experimental Game Mode: Free Flight, Squadron Battle, Duel
Added Many New Racing Maps to AC
Many System & Balance Updates Including Character Customization for AC, VOIP Enabled, Map Selection, Gun Rush/Pirate Swarm Improvements, Free Flight Ground Expansion, FPS Map Performance Improvements, and more!
Known Issues & Information
PU – Stanton – GrimHEX – Locations / Actor Feature – Player corpses will not despawn at GrimHEX
PU – Stanton – UGF – Locations – Bunker elevator does not return up when called
PU – Stanton – Lorville – Female / AI – Females – There are no female social AI present around Lorville
PU – Stanton – Lorville – ASOP / Fleet Manager – UI – The ASOP terminals for ground vehicles at Lorville gates get stuck on infinite load, accessing list of ships
PU – Stanton – UI – HUD / AR Markers – Misaligned HUD Markers with Ultrawide or TSR graphics upscaling enabled
PU – Gamewide – Using a medpen causes you to drop your weapon
PU – Locations – Transit – Elevators – Internal Transit Elevator shows up when called but doors remain closed, no carriage
PU – Greycat ROC – Stanton – ROC Mining Laser Not Activating
PU – Stanton – Multiple Locations – Transit / Network – Transit will intermittently desync off course
PU – HUD – Vehicle – Ship warning/alert text is very small and can be difficult to read
PU – Locations / Vehicles / VMS – Can’t repair/refuel/restock at Pyro Gateway Jump Point Station
PU – Locations – Distribution Centers – Security Checkpoint elevator vis area and missing collision
PU – Stanton – NPE – Missions – Objectives can be softlocked by player leaving bed before their objective record has updated
PU – Multiweapon – Graphics – Backpack Reloading – Weapons reload invisible magazine when reloading from backpack
PU – RSI Scorpius Antares – Vehicles/EMP – unable to activate EMP
PU – Multivehicle – Vehicles / UI – QT effects are breaking HUD UI
Reclaimer Claw Cannot Deploy: Power Required Error Message (Workaround: Press the power button a second time)
AC – Squadron Battle – Friendlies showing up as enemies
AC – Grav Race – All Maps – Low gravity can launch players far above the track when hitting bumps or hills
Source: Website
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